Cognitive

Reasoning

8

Logical and abstract problem-solving.

Sequence RecognitionSpot the pattern and choose the next number — solve as many as you can in 2 minutes. The difficulty climbs as you get them right and eases when you slip, so you settle at your level. Uses the Estimated-IQ test's series engine, so it doubles as training.new
Raven's MatricesFind the tile that completes the abstract 3×3 pattern — 2 minutes. The difficulty climbs as you get them right and eases when you slip, so you settle at your level. Culture-fair fluid reasoning, straight from the Estimated-IQ test engine — ideal training for it.new
Odd One OutEvery figure obeys a hidden relationship between its features — except one. Induce the rule, tap the figure that breaks it. Not pop-out: the odd one's features each appear elsewhere, only its pairing is wrong. 2 minutes; the difficulty climbs as you get them right and eases when you slip, settling at your level.new
Tower of HanoiRebuild the tower on the far peg. Solve it cleanly and the next tower jumps up; overshoot and it eases back — so it settles at your level. 3 minutes; your score is the largest tower you conquer.new
Balloon RiskEvery pump is worth a point, and every pump brings the burst closer. You are never told how much a balloon can take — and it changes each time you play.beta
ReversalOne of two cards pays out far more often. Work out which — then notice when it quietly stops being the good one, and let it go.beta
Mosaic SpeedrunPick a colour, then tap any region to fill it — merging it with its neighbours. Solve each board in the fewest possible moves; race to solve as many as you can in 3 minutes.new
Nonogram SpeedrunFill the grid from the number clues — every puzzle is solvable by pure logic, no guessing. Solve as many as you can before the clock runs out.new